On the Goose

  • Genre: First person platformer

  • Timeframe: 15 weeks (20h a week)

  • Team: 6 programmers, 3 Level designers & 5 Graphics

  • Engine: Friendship Engine (Custom DX11 engine with ECS)

    my contributions

  • Enemy system

  • Arrow objectpool using PhysX

  • Level Handling

  • Sound

Spite: The Mask Of Brigitte

  • Genre: Top down, Hack & Slash

  • Timeframe: 9 weeks (20h a week)

  • Team: 6 programmers, 3 Level designers & 5 Graphics

  • Engine: Friendship Engine (Custom DX11 engine with ECS)

    my contributions

  • Import and Export of Unity Json files

  • Player Abilities

  • Boss mechanics

Abalabos the ascent of the black wizard

  • Genre: Platformer

  • Timeframe: 12 weeks (20h a week)

  • Team: 5 programmers, 2 Level designers & 4 Graphics

  • Engine: TGE, Schools framework with Unity as level Editor

    my contributions

  • Enemies

  • Sound

The spy who blobbed me

  • Genre: Mobile puzzle game

  • Timeframe: 6 weeks (20h a week)

  • Team: 6 programmers, 3 Level designers & 4 Graphics

  • Engine: Unity

    my contributions

  • Teleportation system

  • Level handler

  • Technical support

Jakten på pannkakstårtan

  • Genre: Dungeon crawler

  • Timeframe: 8 weeks (20h a week)

  • Team: 6 programmers, 3 Level designers & 5 Graphics

  • Engine: TGE, Schools framework with Unity as level Editor

    my contributions

  • Import and Export of Unity Json files

  • Game design

  • System development

B-Day 1947

  • Genre: Point & Click, Puzzle

  • Timeframe: 4 weeks (20h a week)

  • Team: 6 programmers, 3 Level designers & 5 Graphics

  • Engine: TGE, Schools framework with Unity as level Editor

    my contributions

  • Import & Export

  • System Development

  • Miscellaneous Gameplay elements

Hell Ascending

  • Genre: Shoot em up

  • Timeframe: 6 weeks (20h a week)

  • Team: 4 programmers, 3 Level designers & 4 Graphics

  • Engine: TGE, Schools framework with Unity as level Editor

    my contributions

  • Enemies

  • Pickups

  • Boss mechanics

Biffens wild ride

  • Genre: Runner

  • Timeframe: 6 weeks (20h a week)

  • Team: 6 programmers, 3 Level designers & 4 Graphics

  • Engine: Unity

    my contributions

  • Pickups

  • Sound

  • Traps

Exam project

  • Genre: Horror, Puzzle

  • Timeframe: 5 weeks

  • Team: Me

  • Engine: Unity

    my idea

    Make a first person, VR, Horror & puzzle game inspired by the resident evil series.